object EdgePartition2D extends PartitionStrategy with Product with Serializable
Assigns edges to partitions using a 2D partitioning of the sparse edge adjacency matrix,
guaranteeing a 2 * sqrt(numParts)
bound on vertex replication.
Suppose we have a graph with 12 vertices that we want to partition over 9 machines. We can use the following sparse matrix representation:
__________________________________ v0 | P0 * | P1 | P2 * | v1 | **** | * | | v2 | ******* | ** | **** | v3 | ***** | * * | * | ---------------------------------- v4 | P3 * | P4 *** | P5 ** * | v5 | * * | * | | v6 | * | ** | **** | v7 | * * * | * * | * | ---------------------------------- v8 | P6 * | P7 * | P8 * *| v9 | * | * * | | v10 | * | ** | * * | v11 | * <-E | *** | ** | ----------------------------------
The edge denoted by E
connects v11
with v1
and is assigned to processor P6
. To get the
processor number we divide the matrix into sqrt(numParts)
by sqrt(numParts)
blocks. Notice
that edges adjacent to v11
can only be in the first column of blocks (P0, P3,
P6)
or the last
row of blocks (P6, P7, P8)
. As a consequence we can guarantee that v11
will need to be
replicated to at most 2 * sqrt(numParts)
machines.
Notice that P0
has many edges and as a consequence this partitioning would lead to poor work
balance. To improve balance we first multiply each vertex id by a large prime to shuffle the
vertex locations.
When the number of partitions requested is not a perfect square we use a slightly different method where the last column can have a different number of rows than the others while still maintaining the same size per block.
- Alphabetic
- By Inheritance
- EdgePartition2D
- Product
- Equals
- PartitionStrategy
- Serializable
- Serializable
- AnyRef
- Any
- Hide All
- Show All
- Public
- All
Value Members
-
final
def
!=(arg0: Any): Boolean
- Definition Classes
- AnyRef → Any
-
final
def
##(): Int
- Definition Classes
- AnyRef → Any
-
final
def
==(arg0: Any): Boolean
- Definition Classes
- AnyRef → Any
-
final
def
asInstanceOf[T0]: T0
- Definition Classes
- Any
-
def
clone(): AnyRef
- Attributes
- protected[java.lang]
- Definition Classes
- AnyRef
- Annotations
- @native() @throws( ... )
-
final
def
eq(arg0: AnyRef): Boolean
- Definition Classes
- AnyRef
-
def
equals(arg0: Any): Boolean
- Definition Classes
- AnyRef → Any
-
def
finalize(): Unit
- Attributes
- protected[java.lang]
- Definition Classes
- AnyRef
- Annotations
- @throws( classOf[java.lang.Throwable] )
-
final
def
getClass(): Class[_]
- Definition Classes
- AnyRef → Any
- Annotations
- @native()
-
def
getPartition(src: VertexId, dst: VertexId, numParts: PartitionID): PartitionID
Returns the partition number for a given edge.
Returns the partition number for a given edge.
- Definition Classes
- EdgePartition2D → PartitionStrategy
-
final
def
isInstanceOf[T0]: Boolean
- Definition Classes
- Any
-
final
def
ne(arg0: AnyRef): Boolean
- Definition Classes
- AnyRef
-
final
def
notify(): Unit
- Definition Classes
- AnyRef
- Annotations
- @native()
-
final
def
notifyAll(): Unit
- Definition Classes
- AnyRef
- Annotations
- @native()
-
final
def
synchronized[T0](arg0: ⇒ T0): T0
- Definition Classes
- AnyRef
-
final
def
wait(): Unit
- Definition Classes
- AnyRef
- Annotations
- @throws( ... )
-
final
def
wait(arg0: Long, arg1: Int): Unit
- Definition Classes
- AnyRef
- Annotations
- @throws( ... )
-
final
def
wait(arg0: Long): Unit
- Definition Classes
- AnyRef
- Annotations
- @native() @throws( ... )